Eligibility
Players must reach the required validated playtime for the enabled Daily, Weekly or Monthly draw. Playtime is shared across all supported CS2FreeForAll servers.
Public rules for winner selection, tier probabilities, item selection and reward scaling. Paid services do not improve drop odds.
Every reward follows the same sequence. Eligibility is determined first; random selection happens only after the eligible participant pool is known.
Players must reach the required validated playtime for the enabled Daily, Weekly or Monthly draw. Playtime is shared across all supported CS2FreeForAll servers.
Every remaining eligible participant has the same chance during each winner selection. Playing more after eligibility, playing another server, or purchasing a service does not create additional entries.
The system randomly selects Common, Rare or Jackpot using the currently configured probability for that draw type.
After the tier has been selected, one item is selected uniformly from the items currently eligible for delivery inside that tier after the active market and fulfillment safety filters are applied.
These percentages are loaded from the current public reward configuration. They determine the reward tier only and do not weight individual items inside that tier.
| Draw | Common | Rare | Jackpot |
|---|---|---|---|
| Loading configured odds... | |||
These calculations combine the configured tier probability with the number of items currently available in each tier. Because every currently selectable item inside a selected tier is equally likely, the chance for one specific item is tier chance ÷ number of items in that tier.
If the selected tier contains N items, each item has a 1 / N chance inside that tier. Market price, weapon popularity and position in the prize pool do not change that probability.
Each draw type has its own participation threshold. Each additional threshold-sized participant interval can add another winner; it does not give any individual player extra entries.
| Draw | Base rewards | Extra reward threshold | Base range | Base + 1 | Base + 2 | Base + 3 |
|---|---|---|---|---|---|---|
| Loading configured thresholds... | ||||||
Each draw has a configured base number of rewards. When at least one player is eligible, additional rewards are added according to the configured participant threshold.
Use the leaderboard to review current Daily, Weekly and Monthly prize pools and the latest reward winners. Use the Drops page for eligibility, active intervals, requirements and claim information.
CS2FreeForAll publishes the rules, tier probabilities and reward-scaling thresholds used for reward selection so players can understand how the system works.
Security-sensitive implementation details, anti-abuse mechanisms, infrastructure configuration and administrative controls are intentionally not published because exposing them could make the platform easier to exploit.
Public odds and scaling values on this page are read from the current server configuration and may change when the reward system is adjusted.