// DROP FAIRNESS

FAIRNESS & TRANSPARENCY

Public rules for winner selection, tier probabilities, item selection and reward scaling. Paid services do not improve drop odds.

Daily tier odds Loading... Common/Rare/Jackpot
Weekly tier odds Loading... Common/Rare/Jackpot
Monthly tier odds Loading... Common/Rare/Jackpot
Item selection 1 / N Every selectable item has equal chance inside the selected tier
// SELECTION PROCESS

HOW A REWARD IS SELECTED

Every reward follows the same sequence. Eligibility is determined first; random selection happens only after the eligible participant pool is known.

01

Eligibility

Players must reach the required validated playtime for the enabled Daily, Weekly or Monthly draw. Playtime is shared across all supported CS2FreeForAll servers.

02

Winner selection

Every remaining eligible participant has the same chance during each winner selection. Playing more after eligibility, playing another server, or purchasing a service does not create additional entries.

EACH WINNER SLOT IS SELECTED EQUALLY FROM THE REMAINING ELIGIBLE POOL
03

Tier selection

The system randomly selects Common, Rare or Jackpot using the currently configured probability for that draw type.

04

Item selection

After the tier has been selected, one item is selected uniformly from the items currently eligible for delivery inside that tier after the active market and fulfillment safety filters are applied.

ITEM CHANCE IN TIER = 1 / ITEMS IN TIER
// LIVE CONFIGURATION

REWARD TIER PROBABILITIES

These percentages are loaded from the current public reward configuration. They determine the reward tier only and do not weight individual items inside that tier.

Draw Common Rare Jackpot
Loading configured odds...
// CURRENT POOL MATH

CURRENT PER-ITEM DROP CHANCES

These calculations combine the configured tier probability with the number of items currently available in each tier. Because every currently selectable item inside a selected tier is equally likely, the chance for one specific item is tier chance ÷ number of items in that tier.

DAILY

Per-item chances

Loading...
Loading current Daily pool...
WEEKLY

Per-item chances

Loading...
Loading current Weekly pool...
MONTHLY

Per-item chances

Loading...
Loading current Monthly pool...
The percentage shown for a specific item is its chance for one reward selection, assuming that item is present in the current tier. Pool contents can change, so these values are calculated live from the current prize pool.
// EQUAL ITEM CHANCE

PRICE DOES NOT AFFECT THE RANDOM DRAW

%

Every currently selectable item in the selected tier has the same chance.

If the selected tier contains N items, each item has a 1 / N chance inside that tier. Market price, weapon popularity and position in the prize pool do not change that probability.

Example draw DAILY
Tier result JACKPOT · 5%
Example items in tier 20
Specific item 0.25%
5% JACKPOT × (1 / 20 ITEMS) = 0.25% ABSOLUTE CHANCE FOR EACH JACKPOT ITEM IN THIS EXAMPLE
// SCALABLE REWARDS

MORE PARTICIPANTS CAN UNLOCK MORE WINNERS

Each draw type has its own participation threshold. Each additional threshold-sized participant interval can add another winner; it does not give any individual player extra entries.

Draw Base rewards Extra reward threshold Base range Base + 1 Base + 2 Base + 3
Loading configured thresholds...

How scaling is calculated

Each draw has a configured base number of rewards. When at least one player is eligible, additional rewards are added according to the configured participant threshold.

THRESHOLD > 0: WINNERS = MIN(ELIGIBLE PARTICIPANTS, BASE REWARDS + FLOOR((ELIGIBLE PARTICIPANTS - 1) / DRAW THRESHOLD))
Loading current Daily scaling example...
// FAIR PLAY

WHAT DOES NOT IMPROVE YOUR ODDS

Player-side factors

  • Skill level, rank, kills or score
  • Playing one specific CS2FreeForAll server
  • Playing across multiple CS2FreeForAll servers
  • Extra playtime after eligibility has been reached
  • Supporter status
  • Reserved Slot
  • Auto-Validation

Reward-side factors

  • Skin market value
  • Weapon popularity
  • Position in the current prize pool
  • The item image or name
  • Previous items selected for other winners
// PUBLIC RECORD

CURRENT POOLS & WINNERS ARE PUBLIC

Use the leaderboard to review current Daily, Weekly and Monthly prize pools and the latest reward winners. Use the Drops page for eligibility, active intervals, requirements and claim information.

// TRANSPARENCY & SECURITY

PUBLIC RULES, PRIVATE ABUSE CONTROLS

CS2FreeForAll publishes the rules, tier probabilities and reward-scaling thresholds used for reward selection so players can understand how the system works.

Security-sensitive implementation details, anti-abuse mechanisms, infrastructure configuration and administrative controls are intentionally not published because exposing them could make the platform easier to exploit.

Public odds and scaling values on this page are read from the current server configuration and may change when the reward system is adjusted.